FIREFIGHTING SIMFIELD GUIDE & TOOLS
Guide & tools / Shift LogMANUAL PROGRESS TOOL

Firefighting Sim Shift Log & Session Tracker

Keep a real record of your shifts, with honest optional XP.

EVIDENCE CHECKED · 8 OCT 2026 Official sources + attributed public PC footage

PERSONAL FIELD NOTES

Your shift log

Starts empty. Add your own observed results; leave XP blank when it is unknown.

Blank means unknown. 0 means you observed zero XP.

No shifts recorded yet. Add your first session above. No demo measurements are mixed into your log.

Record multiple sessions with date, minutes played, calls worked, living rescues, platform and server type. XP gained is optional: leave it blank unless you observed a reliable delta. You can edit or delete each row and export your own entries as CSV.

How the totals work

  • Calls/minute = all recorded calls ÷ all recorded minutes.
  • Living rescues/minute = all recorded living rescues ÷ all recorded minutes.
  • Observed XP/minute = XP from sessions with an XP value ÷ minutes from those same sessions only.
  • An empty XP field is missing data, not zero. Entering 0 means you observed zero XP for that session.

For example, a 10-minute / 2-call / blank-XP session and a 30-minute / 3-call / 600-XP session produce 5 calls / 40 minutes = 0.125 calls/min and 600 XP / 30 XP-sample minutes = 20 XP/min. This is an explanation, not a preloaded measurement. Your log starts empty.

Record outcomes you actually saw

Check the incident report before counting personal calls or XP. Record a living rescue after the rescued notification. The log provides personal arithmetic, not a reward formula, ranking of call types, account sync or predicted Fire Chief time.

Local records and export

Changes are kept in memory while the page is open and saved automatically when browser storage is available. If saving fails, the visible record still works for that page; export before leaving. Restore reads the saved log and discards unsaved in-memory edits. Clear all removes the log from this browser. CSV export contains your rows and optional XP fields, not invented demo results.

Your sessions can differ in teammates, task mix and waiting time. The platform/server fields preserve context; a small sample does not prove a fastest XP strategy.